How scoring works

Points are awarded after the tournament against the real results. The highest total wins the pool; ties are broken by the total-goals prediction.

1 · Group stage

For each of the 12 groups you rank all four teams. Points per group:

OutcomePoints
Correct group winner (1st)3
Correct runner-up (2nd)2
Each team correctly placed in the top two (any order)1
Exact ranking of all four teams (bonus)+3

Maximum per group: 3 + 2 + 2 + 3 = 10 points · 12 groups = up to 120.

2 · Knockout stage

PickPoints
Each correct semi-finalist (last four)5
Correct third place8
Correct runner-up (reaches the final)12
Correct champion 🏆25

A semi-finalist pick scores even if that team doesn't go further, so a correct champion typically also earns the semi-finalist and finalist points.

3 · Bonus

PickPoints
Golden Boot — top scorer's team10

4 · Tiebreaker

If two or more players finish level on points, the winner is whoever's total goals in the tournament prediction is closest to the real figure. If still tied, the pot is shared.

Worked example

You rank Group F as Brazil 1st, Netherlands 2nd, Japan 3rd, South Africa 4th. Real result: Netherlands 1st, Brazil 2nd, Japan 3rd, South Africa 4th.

  • Winner wrong (Brazil ≠ Netherlands): 0
  • Runner-up wrong (Netherlands ≠ Brazil): 0
  • Both Brazil & Netherlands correctly in the top two: +1 +1 = 2
  • Exact-four bonus not earned: 0

Group F total: 2 points.

The point values above are the proposed default. The organiser can tune them before the pool opens — they're defined in one place in the project docs.